You already know most of the pieces — I've told you about them one at a time as they happened. What you've never seen is all of it on one page, and how each part pays for, feeds, or unlocks the next one.
Six groups. Tap any box for what it actually is, what's done, and what's honestly missing. Green boxes have taken real money from real customers.
This is the part that's impossible to explain in a text message. None of these are separate businesses competing for my attention — each one built the tool the next one needed.
Prints, shoots, presets. Small money, but it's real and it's mine, and it proved I can take a thing from idea to a stranger's credit card.
I needed a preset generator, then a color engine, then a camera app, then a checkout, then one login across all of them. The software company is just the tools photography made me build.
Same toolkit, pointed at musicians — profile, bio, marketing plan, hashtags. What artists lack isn't exposure, it's infrastructure. I can automate most of that now.
A label that gives artists a business instead of taking one from them. That only works if the infrastructure already exists — which is the whole point of steps two and three.
Not streams — people. Someone holding cartridge #007 who beat all 100 levels is a fan for life. A hundred of those beats a million passive plays.
Where the songs get made, the shows get played, the merch gets sold, the photos get shot, and the podcast gets filmed. One address, every leg.
The line I hold myself to: if the non-music stuff ever earns more and takes more of my day than the music does, I've accidentally become a software company that used to do music. The apps, the games, the hardware — they're allowed to get big. They just have to keep pointing back at the audio. That's the test, and I re-run it honestly.
Things you can open on your phone right now. Not mockups, not decks.
Because a map like this makes everything look equally finished. It isn't, and I'd rather you know where the soft spots are.
Photography takes money from strangers through a checkout I built. Six apps are live and usable. The arcade has real accounts, real leaderboards, three finished games. The catalog holds about a hundred songs with writers attached. Cake has years of actual releases and 6M+ plays behind it. The brand system is complete. All of that exists whether or not anything else ever happens.
The preset store and merch store are both designed and priced with checkout not yet wired. The artist toolkit works but the four apps don't share a login yet — that's the current push. Big Studio needs a clear-out before I move in. Split percentages on most songs are still blank. And no release has gone through the whole machine end to end. That last one is the real milestone and I haven't hit it.
137Verse is a very good idea and a database. The company structure is drawn, nothing filed. The cartridges exist as designs and 3D prints, not a manufactured run. SPORE works on a bench and has never met a customer. The content operation and the people model are written plans with nobody executing them but me. These are next year's problems and I know it.
Not a to-do list. These are the ones I actually go back and forth on, and I don't have a clean answer for any of them.